current location - the name of your current map and its instance number (click to switch instances).clock - dislaying the time of your set time zone.Starting on the top left corner and going clockwise they are Pressing M gives access to area and galaxy maps, as well as the systems list.Ī variety of buttons and displays surround the map on all sides. Objectives are highlighted as large white or yellow tinted areas with a dashed circle around them. Other friendly or neutral NPCs are shown as white dots, hostile NPCs as red dots. The player's bridge officers and constructions such as turrets show as green circles. The Minimap provides a top-down view of the players immediate environment, showing the location of team members, enemies, and the players direction and camera angle. Luckily, they also have a reset function! To manually adjust the placement of monitor panels and controls, click the game options icon to the right of the minimap and select the top HUD option, then drag the corresponding green boxes to your convenience. After you have your actions set up the way you want them, you can click a checkbox that locks your action bars to prevent your abilities from being moved around or from accidental removal altogether.Īll of the key mappings and controls can be adjusted and moved around the screen using the controls in the option menu. This can be within or across action bar rows (see above). To move a control, drag it with the right mouse button from where it currently resides to your required location. Just do this when not in a combat area to avoid some blushes and much muttering of "Where did my phasers go!?" To stop your firing actions, heals, buffs and debuffs being all over the place you can move the controls around as you wish them to be. The game has a funny habit of moving your controls around, especially when you gain new abilities, even as far as new weapons! Remember, when purchasing a new ship, set the bridge officers! Also you might try to remember to keep them as trained and as promoted as possible to increase their additional abilities. To control with the keyboard hold the ALT key and press the appropriate number. These action icons will generally have "A" and a number in their action boxes. When you start the game each officer will only have one ability, but as you progress through the game the number and class of abilities increase (you can also train your officers either through your own abilities, additional bridge officers or at certain starbases). The initial play setup gives you a row of icons below your main ability section, showing the face and abilities of each of your bridge officers. These are the methods of using that control on the keyboardīridge Officer abilities See also: Bridge Officer abilitiesĮach Bridge officer has training in different capabilities allowing them to vastly change the basic setup of your ship, be it by adding extra power to your next phaser shot or healing your shields mid-combat. These allow you to set up your own configurations and scroll between available controls. On the left hand end of these rows is a number between 1 and 10 with up and down arrows. This brings up a control that allows you to select between one and four rows of controls. You can have up to four rows of controls on screen at any one time in both ground and space modes, to set these click the icon to the top right of the control module that looks like three stacked playing cards. These each have a number to the top left of their control, and can be activated by pressing the corresponding key on your keyboard (1 through 0) In ground mode you will be shown your weapon's main action (normal "fire") and other possible actions such as "Exploit attacks". On the screen in either mode are controls for actions that your character can perform. Player abilities See also: Player abilities Interact with an object near to you, such as an anomaly, or accept a prompt Toggle Full Impulse (Star System) or Quantum Slipstream (Sector Space after lvl. This is where you are guiding your ship through either open space or within a star system Interact with an object near to you, such as a person, crate or turbolift This is where your character is in person on the screen either in friendly territory such as a starbase or in enemy territory such as a ship or planet. Please Note The following key mappings are true for the Windows English keyboard layout. This is a very basic guide to the initial controls of the game, both in flight and ground modes, and also a couple of "tricks" to help you along the way. Controls See also: Key binds, Guide: Keybinds, Joystick control setup
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